using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Food : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
        transform.Rotate(Vector3.up);
    }
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Food")
        {
            Destroy(other.gameObject);
        }

    }
}

